BIRTH
This installation is a prototype that examines space responsiveness to the participant's body location. It allows for an expandable personal space that follows people as they navigate through this maze of limited-vision translucent void where. When several meet in the same spot, the membrane lifts higher and allows for a more comfortable sense of enclosure and placement within the space.
This experiment investigates whether multiple users would move closer to each other to get a larger area of personal space, and if this new-found community can create new ways of navigation and interaction through public spaces.
Haptic responses are investigated in this experiment. The membrane through which people are navigating was lowered intentionally to allow for physical contact with the space around the users to enhance the sense of presence, enclosure and freedom when spaces expand. This was an attempt to give space some volume and thickness.
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This installation is a prototype that examines space responsiveness to the participant's body location. It allows for an expandable personal space that follows people as they navigate through this maze of limited-vision translucent void where. When several meet in the same spot, the membrane lifts higher and allows for a more comfortable sense of enclosure and placement within the space.
This experiment investigates whether multiple users would move closer to each other to get a larger area of personal space, and if this new-found community can create new ways of navigation and interaction through public spaces.
Haptic responses are investigated in this experiment. The membrane through which people are navigating was lowered intentionally to allow for physical contact with the space around the users to enhance the sense of presence, enclosure and freedom when spaces expand. This was an attempt to give space some volume and thickness.
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MIDAS
This installation is a representation of how spaces can react to people's interactions within. This prototype picks up people's voices and sound volume within a confined space, and displaces the membranes around this area with an intensity that is relative to the loudness of the recorded signal.
This experiment aims to examine social behavior of participants and how interactive spaces can change people's interaction within by either forcing them to lower their voices to avoid disturbing the tranquility of this space, or by intentionally raising their voices to play with these moving walls.
In either case, the space becomes an active participant in the social interaction of the group, and is either dictating or participating in the social interaction of this group, and is providing a visualization mode to this interaction
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This installation is a representation of how spaces can react to people's interactions within. This prototype picks up people's voices and sound volume within a confined space, and displaces the membranes around this area with an intensity that is relative to the loudness of the recorded signal.
This experiment aims to examine social behavior of participants and how interactive spaces can change people's interaction within by either forcing them to lower their voices to avoid disturbing the tranquility of this space, or by intentionally raising their voices to play with these moving walls.
In either case, the space becomes an active participant in the social interaction of the group, and is either dictating or participating in the social interaction of this group, and is providing a visualization mode to this interaction
Click for Video Documentation
TIME MIRROR
This project is a screen-based prototype for a potential physical spatial installation. In this interactive piece, we examine the role of time and memory in relation to space. Space captures users movement and engraves a trace of people's presence it its walls. This memory fades away slowly as people leave or stop moving until walls are neutral again.
In here, the fourth dimension, Time, is represented on a traditional 3 dimensional space, and movement adds one extra dimensions to the complexity of representing presence and memory.
Space here invites people to be active and move around. Movement is life, and interaction leaves a trace of "being there" that persists as long as presence is consistent, only to die away slowly when people leave and space becomes neutral again.
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This project is a screen-based prototype for a potential physical spatial installation. In this interactive piece, we examine the role of time and memory in relation to space. Space captures users movement and engraves a trace of people's presence it its walls. This memory fades away slowly as people leave or stop moving until walls are neutral again.
In here, the fourth dimension, Time, is represented on a traditional 3 dimensional space, and movement adds one extra dimensions to the complexity of representing presence and memory.
Space here invites people to be active and move around. Movement is life, and interaction leaves a trace of "being there" that persists as long as presence is consistent, only to die away slowly when people leave and space becomes neutral again.
Click for Video Documentation
URBAN WIND
Urban Wind is a sonic installation by Montreal Artist and musician Herman Kolgen. The installation uses wind speed sensors placed outside of the installation space and transmits the sensor reading to a state machine that generates sound through pumping air inside several Accordions inside the exhibit place.
Our role in this project was purely technical, and it was about reading wind speed through the appropriate wind sensor and transmitting the reading as a formed message through networked connection to the exhibition space where the state machine translates these readings into values that would be used to control the air pumps that go inside the accordions
This installation plays with the concept of barriers between external and internal spaces, and visualizes external influences like wind speed as a sonic solution
Click for Video Documentation
Urban Wind is a sonic installation by Montreal Artist and musician Herman Kolgen. The installation uses wind speed sensors placed outside of the installation space and transmits the sensor reading to a state machine that generates sound through pumping air inside several Accordions inside the exhibit place.
Our role in this project was purely technical, and it was about reading wind speed through the appropriate wind sensor and transmitting the reading as a formed message through networked connection to the exhibition space where the state machine translates these readings into values that would be used to control the air pumps that go inside the accordions
This installation plays with the concept of barriers between external and internal spaces, and visualizes external influences like wind speed as a sonic solution
Click for Video Documentation